

It is the 2nd entry in the series of Crysis, serves as the sequel to Crysis, released in 2007. People have to understand that this is a journey of give and take.Crysis 2 is an Action-Adventure, FPS (First-person Shooter), Single-player and Multiplayer video game created by Crytek and published by Electronic Arts. Could we have afforded a budget to make a game like Crysis 3 PC only? No. So if it were PC only, could we have done more things? Certainly, yes. It's impossible not to be limited by a limited console. Of course, in one way or another, they will limit you. "The consoles are eight year old devices. He notes that Crysis 3 has triple the budget of the original game in the franchise - a budget it can only get thanks to the fact that it's multiplatform. People remember Crysis 1 much bigger than it was, because it had a high impact," Yerli says. But I would think at any level it's better than Crysis 2, and it's certainly still better than Crysis 1. "So, for me, the relative impact that Crysis 3 has created is lower than what Crysis 1 did. Thanks to that, "it was so different to others that the relative impact it created was so much more bigger than Crysis 2 or Crysis 3," Yerli says.Īnd if there's one thing you just can't compete with, it's the subjectivity of human memory. When it launched in 2007, only on PC, it was released against first-generation Xbox 360 and PlayStation 3 games. He also places some blame on the fact that the original Crysis came to the market "free of any burden." "I think the new generation of consoles will reinvigorate that and help to elevate that again, and elevate new concepts of gaming which old platforms are right now limiting, too." The markets are down." In his words, "people's expectations are much more radical than the current generation of games are doing." "That's because there's a certain fatigue level with the old generation currently.

"Some games have lost up to 20 percent, despite the fact that the games are quite good still," Yerli says. One is the current console generation creating "fatigue" in gamers. After researching, Crytek found "about 20 games that we analyzed that got hammered, sequels or three-quels, where number two, number three, or number four got significantly lower ratings than the previous iterations." Technical and creatively, and storytelling - all aspects," he says.Įven if that's true - after all, it is, to a great extent, subjective - the developer anticipated lower ratings this time around. This, despite the fact that Yerli tells Gamasutra that the game is "so far, our masterpiece."


As of this writing, Crysis 3 scores a 78 on PC. The original game sits at a 91 Metacritic, while the PC version of the sequel has an 86. When Gamasutra asks him about the fact that Crysis 3 isn't making the same kind of splash as its predecessors, it's obvious that this is a raw topic for him. Crytek founder Cevat Yerli is frustrated.
